poniedziałek, 22 czerwca 2015

Dla ludmi link

https://translate.google.pl/?hl=pl#pl/en/Tylko%20smutek...%20Po%20przyja%C5%BAni%20z%20przyjaci%C3%B3%C5%82k%C4%85%20kt%C3%B3r%C4%85%20lubie%20i%20lubi%C4%87%20b%C4%99de%20wci%C4%85%C5%BC%20lecz%20ta%20przyja%C5%BA%C5%84%20si%C4%99%20rozpad%C5%82a%20i%20pozosta%C5%82%20mi%20poniej%20tylko%20smutek%20%3A%22(%20%0A%0AHej%20Przyjaci%C3%B3%2C%20%C3%B3%C5%82ko%20Sp%C3%B3jrz%20dzi%C5%9B%20na%20mnie%20Ten%20smutek%20przypomni%20ci%20przyja%C5%BA%C5%84%20z%20dawnych%20lat....%20Nie%20szcz%C4%99%C5%9Bliw%C4%85%20%20jak%20ja%20dawn%C4%85%20przyja%C5%BA%C5%84%20Kiedy%20w%20oczach%20mam%20tylko%20same%20w%C5%82zy%20%3A%22(%20%0AHej%20Przyjaci%C3%B3%2C%20%C3%B3%C5%82ko%20sp%C3%B3jrz%20na%20mnie%20Ten%20smutek%20przypomni%20ci%20przyja%C5%BA%C5%84%20z%20dawnych%20lat....%20Nie%20szcz%C4%99%C5%9Bliw%C4%85%20jak%20ja%20dawn%C4%85%20przyja%C5%BA%C5%84%20Kiedy%20w%20oczach%20mam%20tylko%20same%20%C5%82zy%20%3A%22(%20%0A%0AWsz%C4%99dzie%20szaro....%20A%20z%20tym%20smute%2C%20e%2C%20ek%20Nie%20powr%C3%B3c%C4%85%20ju%C5%BC%20nigdy%20tamte%20dni%20Moje%20serce....%20Jest%20z%C5%82amane!%20Bo%20to%20wszystko%20by%C5%82o%20weso%C5%82e%20%3A%22(%0A%0AHej%20przyjaci%C3%B3%2C%20%C3%B3%C5%82ko%20sp%C3%B3jrz%20na%20mnie%20Ten%20smutek%20przypomni%20ci%20przyja%C5%BA%C5%84%20z%20dawnych%20lat....%20Nie%20szcz%C4%99%C5%9Bliw%C4%85%20jak%20ja%20dawn%C4%85%20przyja%C5%BA%C5%BA%C5%84%20Kiedy%20w%20oczach%20mam%20tylko%20same%20%C5%82zy%20%3A%22(%0AHej%20przyjaci%C3%B3%2C%20%C3%B3%C5%82ko%20sp%C3%B3jrz%20na%20mnie%20Ten%20smutek%20przypomni%20ci%20przyja%C5%BA%C5%84%20z%20dawnych%20lat....%20Nie%20szcz%C4%99%C5%9Bliw%C4%85%20jak%20ja%20dawn%C4%85%20przuja%C5%BA%C5%84%20Kiedy%20w%20oczach%20mam%20tylko%20same%20%C5%82zy%20%3A%22(

środa, 20 maja 2015

Konkurs

Uwaga konkues! Zróbcie siebie jak w tfm jednak trochę innaczej tu macie przekład




Uwaga jakie miejsca?
Miejsca macie można dostać
1,2,3,4,5 lub 6 za nie można coś wygrać!! Zapraszam!!


środa, 6 maja 2015

Kod na wisielca w tfm

tfm.exec.disableAfkDeath(true)
tfm.exec.disableAutoShaman(true)
tfm.exec.disableAutoNewGame(true)
tfm.exec.disableAutoScore(true)
tfm.exec.disableAutoTimeLeft(true)

chars = {"&","é","~","\"","{","|","è","`","_","à","@","]","+","=","}","¨","ë","ä","ü","ö","£","<",">","0","1","2","3","4","5","6","7","8","9"}

lang = {}

lang.fr = {
  ask_word = "Définir le mot à trouver",
  choose_word = "Choisissez un mot : (entre 2 et 12 caractères inclus, aucun accent)",
  more_players = "Vous devez être au moins <font color='#FF0000'>2</font> joueurs pour jouer au pendu.",
  next_turn_1 = "Le prochain tour débutera dans ",
  next_turn_2 = " seconde(s).",
  turn_of_1 = "C'est le tour de ",
  turn_of_2 = " ! ",
  patientez = "Patientez pendant qu'il choisir son mot...",
  word_found = "Le mot a été trouvé !",
  word_not_found = "Pas de chance ! Le mot était ",
  time_out = "Temps écoulé !",
  pass_turn = "Le maître du jeu a passé son tour !",
  quit = "Le maître du jeu a quitté !"
}

lang.en = {
  ask_word = "Define the word to find",
  choose_word = "Choose a word : (between 2 and 12 characters)",
  more_players = "You have to be at least <font color='#FF0000'>2</font> players to play Hangman.",
  next_turn_1 = "Next turn in ",
  next_turn_2 = " second(s).",
  turn_of_1 = "It's ",
  turn_of_2 = "'s turn ! ",
  patientez = "Wait while he's choosing a word...",
  word_found = "The word was found !",
  word_not_found = "No luck! The word was ",
  time_out = "Time out !",
  pass_turn = "The game master has passed his turn !",
  quit = "The game master has quit."
}

text = lang.en

players = {}
master = ""

letters = {}
invertLetters = {}

word = ""
hasDefinedWord = false

timer = 0
bestPlayer = ""
pendu_level = 0

beginReset = false
hasToReset = false
resetTimer = 0

isTimeOut = false
hasWon = false
hasLost = false
hasSkipped = false
hasQuit = false

lettersEntered = {}

id = {}

id["ask_word_main"] = 1
id["ask_word_button"] = 2
id["ask_word_popup"] = 3
id["pendu"] = 4
id["reset_timer"] = 5
id["reset_timer_label"] = 6
id["turn"] = 7
id["turn_label"] = 8
id["one_player"] = 9
id["one_player_label"] = 10

function eventNewGame()
  updatePlayersList()

  ui.removeTextArea(id["one_player"])
  ui.removeTextArea(id["one_player_label"])

  letters = {}
  invertLetters = {}
  word = ""
  hasDefinedWord = false
  timer = 0

  if getNbPlayers() > 1 then
    master = randomPlayer()
    tfm.exec.movePlayer(master, 400, 90, false, 0, 0, false)
 
    askWord()
    drawPendu()
  else
    removeAll()
 
    ui.addTextArea(id["one_player"], "", nil, 5, 110, 790, 25, 0xC0C0C0, 0x595959, 1f)
    ui.addTextArea(id["one_player_label"], "<p align='center'><BL><font color='#000000'>"..text.more_players.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f)
 
    drawWord()
    drawPendu()
  end
end

function eventPlayerDied(playerName)
  tfm.exec.respawnPlayer(playerName)
end

function eventNewPlayer(playerName)
  table.insert(players, playerName)

  if getNbPlayers() == 2 then
    tfm.exec.newGame("@4488917")
  else
    tfm.exec.respawnPlayer(playerName)
    drawWord()
    drawPendu()
  end
end

function eventPlayerLeft(playerName)
  local toRemove = 0

  for i,p in pairs(players) do
    if p==playerName then
      toRemove = i
    end
  end

  table.remove(players, toRemove)

  if getNbPlayers() == 1 then
    tfm.exec.newGame("@4488917")
  else
    if playerName==master then
      hasQuit = true
      reset()
    end
  end
end

function eventLoop(currentTime, timeRemaining)
  timer = timer + 0.5
  if beginReset then
    ui.removeTextArea(id["ask_word_main"])
    ui.removeTextArea(id["ask_word_button"])
 
    resetTimer = resetTimer + 0.5
 
    ui.addTextArea(id["reset_timer"], "", nil, 5, 110, 790, 25, 0xC0C0C0, 0x595959, 1f)
    if isTimeOut then ui.addTextArea(id["reset_timer_label"], "<p align='center'><BL>"..text.time_out.." <font color='#000000'>"..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
    if hasWon then ui.addTextArea(id["reset_timer_label"], "<p align='center'><BL>"..text.word_found.." <font color='#000000'>"..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
    if hasLost then ui.addTextArea(id["reset_timer_label"], "<p align='center'><font color='#000000'>"..text.word_not_found.."</font><BL>"..word:gsub("^%l", string.upper).."<font color='#000000'> ! "..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
    if hasSkiped then ui.addTextArea(id["reset_timer_label"], "<p align='center'><BL>"..text.pass_turn.."<font color='#000000'> "..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
    if hasQuit then ui.addTextArea(id["reset_timer_label"], "<p align='center'><BL>"..text.quit.."<font color='#000000'> "..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
  end

  checkBestPlayer()

  if timer==25 and not hasDefinedWord and getNbPlayers() > 1 then
    isTimeOut = true
    reset()
  end

  if resetTimer==10 then
    isTimeOut = false
    hasWon = false
    hasLost = false
    hasSkiped = false
    hasQuit = false
 
    hasToReset = true
 
    reset()
  end
end

function eventChatCommand(playerName, message)
  local args = {}

  for arg in message:gmatch("[^%s]+") do
    table.insert(args, arg:lower())
  end

  if not hasLost and not hasSkiped and not hasQuit and args[1] ~= nil then
    if args[1]==word and playerName ~= master and not hasWon then
      local score = 0
   
      for _,letter in pairs(letters) do
        if letter=="_" then score = score + 1 end
      end
   
      tfm.exec.setPlayerScore(playerName, score, true)
   
      local i = 1
   
      while i <= word:len() do
        if letters[i]~="_" then
          invertLetters[i] = letters[i]
          letters[i] = "_"
        end
     
        i = i + 1
      end

      drawWord()
      hasWon = true
      reset()
    end
 
    if args[1]=="skip" and playerName==master and not hasWon and not hasLost and not isTimeOut then
      hasSkiped = true
      reset()
    end
 
    if args[1]:len()==1 and hasDefinedWord and args[1]~= "_" and args[1]~="-" and args[1]~="'" and playerName ~= master then
      local isEntered = false
   
      for _,letter in pairs(lettersEntered) do
        if letter==args[1] then
          isEntered = true
        end
      end
   
      if not isEntered then
        local score = 0
        local idsToRemove = {}
        local isFalse = true
     
        table.insert(lettersEntered, args[1])
     
        for id,letter in pairs(letters) do
          if letter==args[1] then
            table.insert(idsToRemove, id)
            isFalse = false
          end
        end
     
        for _,idToRemove in pairs(idsToRemove) do
          invertLetters[idToRemove] = letters[idToRemove]
          letters[idToRemove] = "_"
        end
     
        score = #idsToRemove
     
        if isFalse then
          if tfm.get.room.playerList[playerName].score > 0 then score = -1 end
          pendu_level = pendu_level + 1
        end
     
        tfm.exec.setPlayerScore(playerName, score, true)
     
        drawWord()
        drawPendu()
      end
    end
  end
end

function eventTextAreaCallback(textAreaId, playerName, callback)
  if callback=="callbackAskWord" then
    ui.addPopup(id["ask_word_popup"], 2, text.choose_word, master, 300, 175, 200)
  end
end

function eventPopupAnswer(popupId, playerName, answer)
  if popupId==id["ask_word_popup"] and not isTimeOut and master==playerName then
    local choosedWord = tostring(answer)
 
    if checkWord(choosedWord) then
      defineWord(choosedWord)
      hasDefinedWord = true
   
      askWord()
   
      ui.removeTextArea(id["turn"])
      ui.removeTextArea(id["turn_label"])
    end
  end
end

function askWord()
  ui.removeTextArea(id["reset_timer"])
  ui.removeTextArea(id["reset_timer_label"])
  ui.removeTextArea(id["ask_word_main"])
  ui.removeTextArea(id["ask_word_button"])

  if not hasDefinedWord then
    ui.addTextArea(id["ask_word_main"], "", master, 5, 110, 790, 35, 0xC0C0C0, 0x595959, 1f)
    ui.addTextArea(id["ask_word_button"], "<p align='center'><a href='event:callbackAskWord'>"..text.ask_word.."</a></p>", master, 300, 120, 190, 16, 0x595959, 0x595959, 1f)
 
    for p,_ in pairs(tfm.get.room.playerList) do
      if p~=master then
        ui.addTextArea(id["turn"], "", p, 5, 110, 790, 25, 0xC0C0C0, 0x595959, 1f)
        ui.addTextArea(id["turn_label"], "<p align='center'><font color='#000000'>"..text.turn_of_1.."</font><BL>"..master.."<font color='#000000'>"..text.turn_of_2..text.patientez.."</font></p>", p, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f)
      end
    end
  end
end

function defineWord(new_word)
  word = string.lower(string.gsub(new_word, " ", "-"))

  letters = {}

  local i = 36

  while i < 50 do
    ui.removeTextArea(i)
    i = i + 1
  end

  for letter in new_word:gmatch"." do
    if letter==" " or letter=="-" then
      table.insert(invertLetters, "-")
      table.insert(letters, "_")
    elseif letter=="'" then
      table.insert(invertLetters, "'")
      table.insert(letters, "_")
    else
      table.insert(letters, letter:lower())
      table.insert(invertLetters, "_")
    end
  end

  drawWord()
  drawPendu()
end

function drawWord()
  local textId = 36
  local i = 1
  local ancreX = 40

  if #word==0 then
    local i = 36

    while i < 50 do
      ui.removeTextArea(i)
      i = i + 1
    end
  else
    while i <= word:len() do
      ui.addTextArea(textId, "<p align='center'><font size='40' color='#000000'>"..invertLetters[i]:upper().."</font></p>", nil, ancreX, 150, 40, 60, 0xC0C0C0, 0xC0C0C0, 1f)
      ancreX = ancreX + 60
      textId = textId + 1
      i = i + 1
    end
 
    local finished = true
    local j = 1
 
    while j <= word:len() do
      if invertLetters[j]=="_" then finished = false end
      j = j + 1
    end
 
    if finished then
      hasWon = true
      reset()
    end
  end
end

function drawPendu()
  local pendu = ""

  if pendu_level==1 then
    pendu = pendu.."<br /><br /><br /><br /><br /><br /><br /><br /><br /> _________"
 
  elseif pendu_level==2 then
    pendu = pendu.."<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.." ____|____"
 
  elseif pendu_level==3 then
    pendu = pendu.."        __________.__<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.." ____|____"
 
  elseif pendu_level==4 then
    pendu = pendu.."        __________.__<br />"
    pendu = pendu.."        |  /<br />"
    pendu = pendu.."        |/<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.." ____|____"
 
  elseif pendu_level==5 then
    pendu = pendu.."        __________.__<br />"
    pendu = pendu.."        |  /      |<br />"
    pendu = pendu.."        |/<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.." ____|____"
 
  elseif pendu_level==6 then
    pendu = pendu.."        __________.__<br />"
    pendu = pendu.."        |  /      |<br />"
    pendu = pendu.."        |/        O<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.." ____|____"
 
  elseif pendu_level==7 then
    pendu = pendu.."        __________.__<br />"
    pendu = pendu.."        |  /      |<br />"
    pendu = pendu.."        |/        O<br />"
    pendu = pendu.."        |        /|<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.." ____|____"
 
  elseif pendu_level==8 then
    pendu = pendu.."        __________.__<br />"
    pendu = pendu.."        |  /      |<br />"
    pendu = pendu.."        |/        O<br />"
    pendu = pendu.."        |        /|\<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.." ____|____"
 
  elseif pendu_level==9 then
    pendu = pendu.."        __________.__<br />"
    pendu = pendu.."        |  /      |<br />"
    pendu = pendu.."        |/        O<br />"
    pendu = pendu.."        |        /|\\<br />"
    pendu = pendu.."        |         |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.." ____|____"
 
  elseif pendu_level==10 then
    pendu = pendu.."        __________.__<br />"
    pendu = pendu.."        |  /      |<br />"
    pendu = pendu.."        |/        O<br />"
    pendu = pendu.."        |        /|\\<br />"
    pendu = pendu.."        |         |<br />"
    pendu = pendu.."        |        /<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.." ____|____"

  elseif pendu_level==11 then
    pendu = pendu.."        __________.__<br />"
    pendu = pendu.."        |  /         |  <br />"
    pendu = pendu.."        |/           O  <br />"
    pendu = pendu.."        |           /|\\ <br />"
    pendu = pendu.."        |            |  <br />"
    pendu = pendu.."        |           / \\ <br />"
    pendu = pendu.."        |               <br />"
    pendu = pendu.."        |               <br />"
    pendu = pendu.."        |               <br />"
    pendu = pendu.." ____|____"
 
    hasLost = true
    reset()
  end

  ui.addTextArea(id["pendu"], pendu, nil, 323, 235, 135, 138, 0x010101, 0xFFFFFF, 0.5f)
end

function reset()
  beginReset = true

  if hasToReset then
    if getNbPlayers() < 2 then
      tfm.exec.newGame("@4488917")
    else
      letters = {}
      invertLetters = {}
      word = ""
      hasDefinedWord = false
      pendu_level = 0
      beginReset = false
      hasToReset = false
      resetTimer = 0
      lettersEntered = {}
   
      drawWord()
      drawPendu()
   
      local randX = math.random(799)
      tfm.exec.movePlayer(master, randX, 385, false, 0, 0, false)
   
      local oldMaster = master
   
      if getNbPlayers()~=1 then
        if bestPlayer==oldMaster then
          while master==oldMaster do
            master = randomPlayer()
          end
        else
          master = bestPlayer
        end
      else
        master = bestPlayer
      end
   
      randX = math.random(799)
   
      tfm.exec.movePlayer(master, randX, 90, false, 0, 0, false)
      tfm.exec.setPlayerScore(master, 0, false)
   
      timer = 0
   
      askWord()
    end
  end
end

function removeAll()
  ui.removeTextArea(id["ask_word_main"])
  ui.removeTextArea(id["ask_word_button"])
  ui.removeTextArea(id["ask_word_popup"])
  ui.removeTextArea(id["pendu"])
  ui.removeTextArea(id["reset_timer"])
  ui.removeTextArea(id["reset_timer_label"])
  ui.removeTextArea(id["turn"])
  ui.removeTextArea(id["turn_label"])
  ui.removeTextArea(id["one_player"])
  ui.removeTextArea(id["one_player_label"])
end

function checkWord(word_arg)
  if word_arg:len() >= 2 and word_arg:len() <= 12 then
    for _,c in pairs(chars) do
      if string.match(word_arg, c) then
        return false
      end
    end
 
    return true
  else
    return false
  end
end

function checkBestPlayer()
  topScore = 0
  bestPlayer = randomPlayer()

  for name,player in pairs(tfm.get.room.playerList) do
    if player.score >= topScore then
      topScore = player.score
      bestPlayer = name
    end
  end
end

function getNbPlayers()
  return #players
end

function updatePlayersList()
  players = {}

  for p,_ in pairs(tfm.get.room.playerList) do
    table.insert(players, p)
  end
end

function randomPlayer()
  return players[math.random(1,#players)]
end

for name,player in pairs(tfm.get.room.playerList) do
  tfm.exec.setPlayerScore(name, 0, false)
end

updatePlayersList()
bestPlayer = randomPlayer()
tfm.exec.newGame("@4488917")







Niestety kod już nie działa tak jak kiedyś :(

piątek, 17 kwietnia 2015

Dla Olci :33



To dla ciebie Olcia włożyłam w to całe sercę i się starałam mam nadzieję, że spodoba ci się :33

piątek, 23 stycznia 2015

Nasze zdjęcie^^



HI!


To zdjęcie jest tylko dla was. (czyli skopiowane z neta.. no niestety, ale taka byłam XD) Zrobione przeze Mnie I TheSpanielka LPS136!^^. (która już nie istnieje)

sobota, 10 stycznia 2015

Ważna Informacja!!!

HI!


Sorki że nic nie wrzucam. Nie chce mi się bo nie mam pomysłu. I sorki, za błędy ortograficzne (których już nie ma). No ale wtedy chodziłam do 3 klasy i uczyłam się ortografii. Ale to już przeszłość chociaż dalej się czasami trochę mylę.

Special

A o to jest video. Zapraszam to jest takie z mojego kanału. Special 20 subs.

Mój kanał?

To jest obrazek. ......

Lecz to nie zwykły obrazek....


Ponieważ tak naprawdę to zdjęcie profilowe mojego kanału!! Więc zapraszam na mój kanał czyli NyanCaty137 TVTFM!!!! tam tadam!!! to takie tym czasowe xD (może)

Link: https://www.youtube.com/channel/UC1XlH_TWJGrXQk--OV6FnKg?view_as=subscriber