środa, 1 sierpnia 2018

Dawno nie było tych postów ahh!! Gdzie te posty?!

HI!
Dawno nie było postów dlatego przychodzę do was z takim trochę bekowym postem!!
Jest on o nijakim Gjjl1#9013! Jest to tajemniczy osobnik, który zasiał postrach na planecie nijakiego kosmity Ludmisiawela#0000! O to co się niesamowitego zadziało!! Ja oczywiście nie żyłam.



Jak widzimy Ten osobnik trzyma się swojego i jest to postrach 21 wieku na planecie zwanej sram.



UWAGA POST NIE MA NA CELU NIKOGO URAZIĆ, PONIEWAŻ JEST ON NAPISANY W CELACH HUMORYSTYCZNYCH!

Moja pierwsza gra??

Moja gra labirynt http://chomikuj.pl/ahmedjacek/gry


Ona nie działa dobrze bo można się tylko przesuwać po całej mapie. XD Ona ogólnie chyba już nie działa.

poniedziałek, 22 czerwca 2015

Dla ludmi link

https://translate.google.pl/?hl=pl#pl/en/Tylko%20smutek...%20Po%20przyja%C5%BAni%20z%20przyjaci%C3%B3%C5%82k%C4%85%20kt%C3%B3r%C4%85%20lubie%20i%20lubi%C4%87%20b%C4%99de%20wci%C4%85%C5%BC%20lecz%20ta%20przyja%C5%BA%C5%84%20si%C4%99%20rozpad%C5%82a%20i%20pozosta%C5%82%20mi%20poniej%20tylko%20smutek%20%3A%22(%20%0A%0AHej%20Przyjaci%C3%B3%2C%20%C3%B3%C5%82ko%20Sp%C3%B3jrz%20dzi%C5%9B%20na%20mnie%20Ten%20smutek%20przypomni%20ci%20przyja%C5%BA%C5%84%20z%20dawnych%20lat....%20Nie%20szcz%C4%99%C5%9Bliw%C4%85%20%20jak%20ja%20dawn%C4%85%20przyja%C5%BA%C5%84%20Kiedy%20w%20oczach%20mam%20tylko%20same%20w%C5%82zy%20%3A%22(%20%0AHej%20Przyjaci%C3%B3%2C%20%C3%B3%C5%82ko%20sp%C3%B3jrz%20na%20mnie%20Ten%20smutek%20przypomni%20ci%20przyja%C5%BA%C5%84%20z%20dawnych%20lat....%20Nie%20szcz%C4%99%C5%9Bliw%C4%85%20jak%20ja%20dawn%C4%85%20przyja%C5%BA%C5%84%20Kiedy%20w%20oczach%20mam%20tylko%20same%20%C5%82zy%20%3A%22(%20%0A%0AWsz%C4%99dzie%20szaro....%20A%20z%20tym%20smute%2C%20e%2C%20ek%20Nie%20powr%C3%B3c%C4%85%20ju%C5%BC%20nigdy%20tamte%20dni%20Moje%20serce....%20Jest%20z%C5%82amane!%20Bo%20to%20wszystko%20by%C5%82o%20weso%C5%82e%20%3A%22(%0A%0AHej%20przyjaci%C3%B3%2C%20%C3%B3%C5%82ko%20sp%C3%B3jrz%20na%20mnie%20Ten%20smutek%20przypomni%20ci%20przyja%C5%BA%C5%84%20z%20dawnych%20lat....%20Nie%20szcz%C4%99%C5%9Bliw%C4%85%20jak%20ja%20dawn%C4%85%20przyja%C5%BA%C5%BA%C5%84%20Kiedy%20w%20oczach%20mam%20tylko%20same%20%C5%82zy%20%3A%22(%0AHej%20przyjaci%C3%B3%2C%20%C3%B3%C5%82ko%20sp%C3%B3jrz%20na%20mnie%20Ten%20smutek%20przypomni%20ci%20przyja%C5%BA%C5%84%20z%20dawnych%20lat....%20Nie%20szcz%C4%99%C5%9Bliw%C4%85%20jak%20ja%20dawn%C4%85%20przuja%C5%BA%C5%84%20Kiedy%20w%20oczach%20mam%20tylko%20same%20%C5%82zy%20%3A%22(

środa, 20 maja 2015

Konkurs

Uwaga konkues! Zróbcie siebie jak w tfm jednak trochę innaczej tu macie przekład




Uwaga jakie miejsca?
Miejsca macie można dostać
1,2,3,4,5 lub 6 za nie można coś wygrać!! Zapraszam!!


środa, 6 maja 2015

Kod na wisielca w tfm

tfm.exec.disableAfkDeath(true)
tfm.exec.disableAutoShaman(true)
tfm.exec.disableAutoNewGame(true)
tfm.exec.disableAutoScore(true)
tfm.exec.disableAutoTimeLeft(true)

chars = {"&","é","~","\"","{","|","è","`","_","à","@","]","+","=","}","¨","ë","ä","ü","ö","£","<",">","0","1","2","3","4","5","6","7","8","9"}

lang = {}

lang.fr = {
  ask_word = "Définir le mot à trouver",
  choose_word = "Choisissez un mot : (entre 2 et 12 caractères inclus, aucun accent)",
  more_players = "Vous devez être au moins <font color='#FF0000'>2</font> joueurs pour jouer au pendu.",
  next_turn_1 = "Le prochain tour débutera dans ",
  next_turn_2 = " seconde(s).",
  turn_of_1 = "C'est le tour de ",
  turn_of_2 = " ! ",
  patientez = "Patientez pendant qu'il choisir son mot...",
  word_found = "Le mot a été trouvé !",
  word_not_found = "Pas de chance ! Le mot était ",
  time_out = "Temps écoulé !",
  pass_turn = "Le maître du jeu a passé son tour !",
  quit = "Le maître du jeu a quitté !"
}

lang.en = {
  ask_word = "Define the word to find",
  choose_word = "Choose a word : (between 2 and 12 characters)",
  more_players = "You have to be at least <font color='#FF0000'>2</font> players to play Hangman.",
  next_turn_1 = "Next turn in ",
  next_turn_2 = " second(s).",
  turn_of_1 = "It's ",
  turn_of_2 = "'s turn ! ",
  patientez = "Wait while he's choosing a word...",
  word_found = "The word was found !",
  word_not_found = "No luck! The word was ",
  time_out = "Time out !",
  pass_turn = "The game master has passed his turn !",
  quit = "The game master has quit."
}

text = lang.en

players = {}
master = ""

letters = {}
invertLetters = {}

word = ""
hasDefinedWord = false

timer = 0
bestPlayer = ""
pendu_level = 0

beginReset = false
hasToReset = false
resetTimer = 0

isTimeOut = false
hasWon = false
hasLost = false
hasSkipped = false
hasQuit = false

lettersEntered = {}

id = {}

id["ask_word_main"] = 1
id["ask_word_button"] = 2
id["ask_word_popup"] = 3
id["pendu"] = 4
id["reset_timer"] = 5
id["reset_timer_label"] = 6
id["turn"] = 7
id["turn_label"] = 8
id["one_player"] = 9
id["one_player_label"] = 10

function eventNewGame()
  updatePlayersList()

  ui.removeTextArea(id["one_player"])
  ui.removeTextArea(id["one_player_label"])

  letters = {}
  invertLetters = {}
  word = ""
  hasDefinedWord = false
  timer = 0

  if getNbPlayers() > 1 then
    master = randomPlayer()
    tfm.exec.movePlayer(master, 400, 90, false, 0, 0, false)
 
    askWord()
    drawPendu()
  else
    removeAll()
 
    ui.addTextArea(id["one_player"], "", nil, 5, 110, 790, 25, 0xC0C0C0, 0x595959, 1f)
    ui.addTextArea(id["one_player_label"], "<p align='center'><BL><font color='#000000'>"..text.more_players.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f)
 
    drawWord()
    drawPendu()
  end
end

function eventPlayerDied(playerName)
  tfm.exec.respawnPlayer(playerName)
end

function eventNewPlayer(playerName)
  table.insert(players, playerName)

  if getNbPlayers() == 2 then
    tfm.exec.newGame("@4488917")
  else
    tfm.exec.respawnPlayer(playerName)
    drawWord()
    drawPendu()
  end
end

function eventPlayerLeft(playerName)
  local toRemove = 0

  for i,p in pairs(players) do
    if p==playerName then
      toRemove = i
    end
  end

  table.remove(players, toRemove)

  if getNbPlayers() == 1 then
    tfm.exec.newGame("@4488917")
  else
    if playerName==master then
      hasQuit = true
      reset()
    end
  end
end

function eventLoop(currentTime, timeRemaining)
  timer = timer + 0.5
  if beginReset then
    ui.removeTextArea(id["ask_word_main"])
    ui.removeTextArea(id["ask_word_button"])
 
    resetTimer = resetTimer + 0.5
 
    ui.addTextArea(id["reset_timer"], "", nil, 5, 110, 790, 25, 0xC0C0C0, 0x595959, 1f)
    if isTimeOut then ui.addTextArea(id["reset_timer_label"], "<p align='center'><BL>"..text.time_out.." <font color='#000000'>"..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
    if hasWon then ui.addTextArea(id["reset_timer_label"], "<p align='center'><BL>"..text.word_found.." <font color='#000000'>"..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
    if hasLost then ui.addTextArea(id["reset_timer_label"], "<p align='center'><font color='#000000'>"..text.word_not_found.."</font><BL>"..word:gsub("^%l", string.upper).."<font color='#000000'> ! "..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
    if hasSkiped then ui.addTextArea(id["reset_timer_label"], "<p align='center'><BL>"..text.pass_turn.."<font color='#000000'> "..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
    if hasQuit then ui.addTextArea(id["reset_timer_label"], "<p align='center'><BL>"..text.quit.."<font color='#000000'> "..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
  end

  checkBestPlayer()

  if timer==25 and not hasDefinedWord and getNbPlayers() > 1 then
    isTimeOut = true
    reset()
  end

  if resetTimer==10 then
    isTimeOut = false
    hasWon = false
    hasLost = false
    hasSkiped = false
    hasQuit = false
 
    hasToReset = true
 
    reset()
  end
end

function eventChatCommand(playerName, message)
  local args = {}

  for arg in message:gmatch("[^%s]+") do
    table.insert(args, arg:lower())
  end

  if not hasLost and not hasSkiped and not hasQuit and args[1] ~= nil then
    if args[1]==word and playerName ~= master and not hasWon then
      local score = 0
   
      for _,letter in pairs(letters) do
        if letter=="_" then score = score + 1 end
      end
   
      tfm.exec.setPlayerScore(playerName, score, true)
   
      local i = 1
   
      while i <= word:len() do
        if letters[i]~="_" then
          invertLetters[i] = letters[i]
          letters[i] = "_"
        end
     
        i = i + 1
      end

      drawWord()
      hasWon = true
      reset()
    end
 
    if args[1]=="skip" and playerName==master and not hasWon and not hasLost and not isTimeOut then
      hasSkiped = true
      reset()
    end
 
    if args[1]:len()==1 and hasDefinedWord and args[1]~= "_" and args[1]~="-" and args[1]~="'" and playerName ~= master then
      local isEntered = false
   
      for _,letter in pairs(lettersEntered) do
        if letter==args[1] then
          isEntered = true
        end
      end
   
      if not isEntered then
        local score = 0
        local idsToRemove = {}
        local isFalse = true
     
        table.insert(lettersEntered, args[1])
     
        for id,letter in pairs(letters) do
          if letter==args[1] then
            table.insert(idsToRemove, id)
            isFalse = false
          end
        end
     
        for _,idToRemove in pairs(idsToRemove) do
          invertLetters[idToRemove] = letters[idToRemove]
          letters[idToRemove] = "_"
        end
     
        score = #idsToRemove
     
        if isFalse then
          if tfm.get.room.playerList[playerName].score > 0 then score = -1 end
          pendu_level = pendu_level + 1
        end
     
        tfm.exec.setPlayerScore(playerName, score, true)
     
        drawWord()
        drawPendu()
      end
    end
  end
end

function eventTextAreaCallback(textAreaId, playerName, callback)
  if callback=="callbackAskWord" then
    ui.addPopup(id["ask_word_popup"], 2, text.choose_word, master, 300, 175, 200)
  end
end

function eventPopupAnswer(popupId, playerName, answer)
  if popupId==id["ask_word_popup"] and not isTimeOut and master==playerName then
    local choosedWord = tostring(answer)
 
    if checkWord(choosedWord) then
      defineWord(choosedWord)
      hasDefinedWord = true
   
      askWord()
   
      ui.removeTextArea(id["turn"])
      ui.removeTextArea(id["turn_label"])
    end
  end
end

function askWord()
  ui.removeTextArea(id["reset_timer"])
  ui.removeTextArea(id["reset_timer_label"])
  ui.removeTextArea(id["ask_word_main"])
  ui.removeTextArea(id["ask_word_button"])

  if not hasDefinedWord then
    ui.addTextArea(id["ask_word_main"], "", master, 5, 110, 790, 35, 0xC0C0C0, 0x595959, 1f)
    ui.addTextArea(id["ask_word_button"], "<p align='center'><a href='event:callbackAskWord'>"..text.ask_word.."</a></p>", master, 300, 120, 190, 16, 0x595959, 0x595959, 1f)
 
    for p,_ in pairs(tfm.get.room.playerList) do
      if p~=master then
        ui.addTextArea(id["turn"], "", p, 5, 110, 790, 25, 0xC0C0C0, 0x595959, 1f)
        ui.addTextArea(id["turn_label"], "<p align='center'><font color='#000000'>"..text.turn_of_1.."</font><BL>"..master.."<font color='#000000'>"..text.turn_of_2..text.patientez.."</font></p>", p, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f)
      end
    end
  end
end

function defineWord(new_word)
  word = string.lower(string.gsub(new_word, " ", "-"))

  letters = {}

  local i = 36

  while i < 50 do
    ui.removeTextArea(i)
    i = i + 1
  end

  for letter in new_word:gmatch"." do
    if letter==" " or letter=="-" then
      table.insert(invertLetters, "-")
      table.insert(letters, "_")
    elseif letter=="'" then
      table.insert(invertLetters, "'")
      table.insert(letters, "_")
    else
      table.insert(letters, letter:lower())
      table.insert(invertLetters, "_")
    end
  end

  drawWord()
  drawPendu()
end

function drawWord()
  local textId = 36
  local i = 1
  local ancreX = 40

  if #word==0 then
    local i = 36

    while i < 50 do
      ui.removeTextArea(i)
      i = i + 1
    end
  else
    while i <= word:len() do
      ui.addTextArea(textId, "<p align='center'><font size='40' color='#000000'>"..invertLetters[i]:upper().."</font></p>", nil, ancreX, 150, 40, 60, 0xC0C0C0, 0xC0C0C0, 1f)
      ancreX = ancreX + 60
      textId = textId + 1
      i = i + 1
    end
 
    local finished = true
    local j = 1
 
    while j <= word:len() do
      if invertLetters[j]=="_" then finished = false end
      j = j + 1
    end
 
    if finished then
      hasWon = true
      reset()
    end
  end
end

function drawPendu()
  local pendu = ""

  if pendu_level==1 then
    pendu = pendu.."<br /><br /><br /><br /><br /><br /><br /><br /><br /> _________"
 
  elseif pendu_level==2 then
    pendu = pendu.."<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.." ____|____"
 
  elseif pendu_level==3 then
    pendu = pendu.."        __________.__<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.." ____|____"
 
  elseif pendu_level==4 then
    pendu = pendu.."        __________.__<br />"
    pendu = pendu.."        |  /<br />"
    pendu = pendu.."        |/<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.." ____|____"
 
  elseif pendu_level==5 then
    pendu = pendu.."        __________.__<br />"
    pendu = pendu.."        |  /      |<br />"
    pendu = pendu.."        |/<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.." ____|____"
 
  elseif pendu_level==6 then
    pendu = pendu.."        __________.__<br />"
    pendu = pendu.."        |  /      |<br />"
    pendu = pendu.."        |/        O<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.." ____|____"
 
  elseif pendu_level==7 then
    pendu = pendu.."        __________.__<br />"
    pendu = pendu.."        |  /      |<br />"
    pendu = pendu.."        |/        O<br />"
    pendu = pendu.."        |        /|<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.." ____|____"
 
  elseif pendu_level==8 then
    pendu = pendu.."        __________.__<br />"
    pendu = pendu.."        |  /      |<br />"
    pendu = pendu.."        |/        O<br />"
    pendu = pendu.."        |        /|\<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.." ____|____"
 
  elseif pendu_level==9 then
    pendu = pendu.."        __________.__<br />"
    pendu = pendu.."        |  /      |<br />"
    pendu = pendu.."        |/        O<br />"
    pendu = pendu.."        |        /|\\<br />"
    pendu = pendu.."        |         |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.." ____|____"
 
  elseif pendu_level==10 then
    pendu = pendu.."        __________.__<br />"
    pendu = pendu.."        |  /      |<br />"
    pendu = pendu.."        |/        O<br />"
    pendu = pendu.."        |        /|\\<br />"
    pendu = pendu.."        |         |<br />"
    pendu = pendu.."        |        /<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.."        |<br />"
    pendu = pendu.." ____|____"

  elseif pendu_level==11 then
    pendu = pendu.."        __________.__<br />"
    pendu = pendu.."        |  /         |  <br />"
    pendu = pendu.."        |/           O  <br />"
    pendu = pendu.."        |           /|\\ <br />"
    pendu = pendu.."        |            |  <br />"
    pendu = pendu.."        |           / \\ <br />"
    pendu = pendu.."        |               <br />"
    pendu = pendu.."        |               <br />"
    pendu = pendu.."        |               <br />"
    pendu = pendu.." ____|____"
 
    hasLost = true
    reset()
  end

  ui.addTextArea(id["pendu"], pendu, nil, 323, 235, 135, 138, 0x010101, 0xFFFFFF, 0.5f)
end

function reset()
  beginReset = true

  if hasToReset then
    if getNbPlayers() < 2 then
      tfm.exec.newGame("@4488917")
    else
      letters = {}
      invertLetters = {}
      word = ""
      hasDefinedWord = false
      pendu_level = 0
      beginReset = false
      hasToReset = false
      resetTimer = 0
      lettersEntered = {}
   
      drawWord()
      drawPendu()
   
      local randX = math.random(799)
      tfm.exec.movePlayer(master, randX, 385, false, 0, 0, false)
   
      local oldMaster = master
   
      if getNbPlayers()~=1 then
        if bestPlayer==oldMaster then
          while master==oldMaster do
            master = randomPlayer()
          end
        else
          master = bestPlayer
        end
      else
        master = bestPlayer
      end
   
      randX = math.random(799)
   
      tfm.exec.movePlayer(master, randX, 90, false, 0, 0, false)
      tfm.exec.setPlayerScore(master, 0, false)
   
      timer = 0
   
      askWord()
    end
  end
end

function removeAll()
  ui.removeTextArea(id["ask_word_main"])
  ui.removeTextArea(id["ask_word_button"])
  ui.removeTextArea(id["ask_word_popup"])
  ui.removeTextArea(id["pendu"])
  ui.removeTextArea(id["reset_timer"])
  ui.removeTextArea(id["reset_timer_label"])
  ui.removeTextArea(id["turn"])
  ui.removeTextArea(id["turn_label"])
  ui.removeTextArea(id["one_player"])
  ui.removeTextArea(id["one_player_label"])
end

function checkWord(word_arg)
  if word_arg:len() >= 2 and word_arg:len() <= 12 then
    for _,c in pairs(chars) do
      if string.match(word_arg, c) then
        return false
      end
    end
 
    return true
  else
    return false
  end
end

function checkBestPlayer()
  topScore = 0
  bestPlayer = randomPlayer()

  for name,player in pairs(tfm.get.room.playerList) do
    if player.score >= topScore then
      topScore = player.score
      bestPlayer = name
    end
  end
end

function getNbPlayers()
  return #players
end

function updatePlayersList()
  players = {}

  for p,_ in pairs(tfm.get.room.playerList) do
    table.insert(players, p)
  end
end

function randomPlayer()
  return players[math.random(1,#players)]
end

for name,player in pairs(tfm.get.room.playerList) do
  tfm.exec.setPlayerScore(name, 0, false)
end

updatePlayersList()
bestPlayer = randomPlayer()
tfm.exec.newGame("@4488917")







Niestety kod już nie działa tak jak kiedyś :(

piątek, 17 kwietnia 2015

Dla Olci :33



To dla ciebie Olcia włożyłam w to całe sercę i się starałam mam nadzieję, że spodoba ci się :33

piątek, 23 stycznia 2015

Nasze zdjęcie^^



HI!


To zdjęcie jest tylko dla was. (czyli skopiowane z neta.. no niestety, ale taka byłam XD) Zrobione przeze Mnie I TheSpanielka LPS136!^^. (która już nie istnieje)